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Mounts, Housing & Social

Ground, aquatic and flying mounts, the return of housing and freeholds, and parties, raids and guilds with ranks, banks and alliances.

Mounts

Summon, ride (with per-type speed, including ground, aquatic, and flying), and dismount. Cosmetic mounts are delivered straight into your stable.

Housing & freeholds — back in Verra

After a long absence, housing and freeholds have returned. A freehold is land you claim inside the living world and shape into a homestead of your own.

  • One freehold per account — every claim means something.
  • Placeables with limits — room to build something proud, with every plot staying distinct.
  • Gatherables that accrue — what you plant and raise keeps growing while you're away.
  • Warehouse storage — a safe home for your materials, close to where you craft.
  • Part of the node economy — your land's output feeds crafting and the server-wide market, and homesteads grow with their node.

Everything on your freehold is server-authoritative: persisted, protected by Aurora Borealis and tunable as the community settles in. See the announcement: Hearth & Home.

Social

Parties and raids with squads and master-looter, and guilds with rank ladders, permissions, a guild bank, alliances, and the logistics/might/glory capacity tradeoffs. The live party is also the loot pool for grouped play.

At a glance

  • Mounts: ground, aquatic and flying, each with its own speed.
  • Freeholds (back in game): one per account, with placeables, accruing gatherables and warehouse storage.
  • Groups: parties and raids with squads and master-looter.
  • Guilds: rank ladders, permissions, a guild bank, alliances and capacity tradeoffs.

Related: Nodes & city-building · Dungeons & encounters