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Crafting (Artisanship)

The full artisanship loop — gathering, processing and crafting across professions, stations and certification tiers — feeding a real server-wide market.

Crafting is a real economic pillar, not an afterthought. EmberForge models the full artisanship loop: gathering → processing → crafting, across professions, stations, and certification tiers.

How a craft resolves

Recipes are data: inputs, outputs, the stations and certifications required, and a gating check that runs in a strict order (do you have the profession, the tools, the station, the materials). Input quality, your certification tier, and a little luck all feed the output quality, with a chance to crit into a higher rarity.

Processing jobs can run asynchronously (queue them and come back), while simpler crafts complete on the spot. The result is a crafting economy with depth — and because it feeds the server-wide auction, crafters have a real market to sell into.

At a glance

  • The loop: gathering → processing → crafting.
  • Gating, in order: profession, tools, station, materials.
  • Quality comes from input quality, certification tier and a little luck — with a chance to crit into a higher rarity.
  • Queue processing jobs and come back later; simple crafts finish on the spot.

Related: Gathering & fishing · The economy