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World Events — Harbingers

Void incursions that corrupt a region in escalating stages until players rally, build forward bases and push them back.

Harbingers are large-scale Void incursions that threaten a region. A gate opens, the corruption spreads through escalating stages, and players rally to push it back — building forward bases, purifying the land, and fighting through waves to a regional commander and a final event boss for rewards, before the region goes on cooldown.

It's dynamic, server-driven world content that makes Verra feel alive and reactive.

How an incursion plays out

  1. A gate opens and the Void begins to spread.
  2. Corruption escalates through stages across the region.
  3. Players rally — building forward bases and purifying the land.
  4. Waves, a commander, a boss — fight through to the regional commander and the final event boss.
  5. Rewards and cooldown — the region rests before the next threat.

Related: Nodes & city-building · Events