Gathering is a channeled, skill-gated loop: the right tool and profession level, a harvest action that scales with your skill, resource nodes that deplete and respawn, and foliage/gatherables that regrow over time.
Fishing works similarly — rod and lure, durability, a channeled cast that breaks on movement, chum and lure boosts, and a size distribution for your catch. Both feed the crafting economy and the market.
At a glance
- Gathering: the right tool and profession level; harvests scale with skill; nodes deplete and respawn; foliage regrows.
- Fishing: rod and lure, durability, a channeled cast that breaks if you move, chum and lure boosts, and catch sizes.
- Feeds the economy — both supply crafting and the market.
Related: Crafting · The economy
