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The Economy — Server-Wide Auction & Caravans

One global auction house — every listing, server-wide — plus caravans for real trade gameplay, all running on a conserved, transactional treasury.

One global auction house

The auction house is server-wide and global. One market: every player sees and can buy everything that's listed, anywhere on the server — no fragmentation, no node-locked listings. It has real search, categories and filters, buyout and bidding, and price history, with both an in-game interface (through the marketplace NPC) and a full web interface. A node sales tax still applies as a fair economic sink — you get the convenience without the fragmentation.

Caravans

Caravans remain for real trade gameplay — the amphibious, risk-vs-reward hauling of goods — so the economy has both a clean marketplace and meaningful logistics. The whole economy runs over a shared, transactional treasury, so gold is conserved and tracked (which is also part of what makes dupes impossible).

At a glance

  • One market, server-wide — see and buy everything that's listed, anywhere.
  • Search, categories, filters, buyout, bidding and price history.
  • In-game and on the web — through the marketplace NPC or a full web interface.
  • Node sales tax remains as a fair economic sink.
  • Caravans for risk-vs-reward hauling.
  • Conserved gold — a transactional treasury tracks every coin.

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