Knowledge base
How Verra works on EmberForge
Written by the EmberForge team in our own words. Class guides, a getting-started walkthrough and deeper dives are on the way.
The EmberForge engine
Server-authoritative, data-driven, built to scale — and why the game feels better here.
Progression — leveling to 50
The full intended climb to 50, with the grind eased.
Combat
Server-resolved abilities, cooldowns, crowd control and threat.
Crafting (artisanship)
Gathering, processing and crafting — quality, tiers and crits.
Quests
Objectives, kill credit and progress that persists.
Dungeons & encounters
Composed content from the real world map, and the Group Finder.
Nodes & city-building
Wilderness to metropolis — mayors, elections and citizenship.
The economy
The server-wide auction house, caravans and a conserved treasury.
PvP & corruption
No toggle — attacking is the flag. Self-defense is free; murder brings corruption.
Gathering & fishing
Tools, skill, depleting nodes and the catch.
Mounts, housing & social
Stables, freeholds, parties, raids and guilds.
World events — Harbingers
Void incursions that corrupt a region until players push back.
Fair play — Aurora Borealis
Server-side anti-cheat that makes dupes impossible by design.
